E-Learning 3.0 Newsletter

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In this issue of the newsletter the video and resources address the topic of creativity. My own feeling is that while there are no rules or methods for creativity - each person does what works best for them - it is nonetheless the case that creativity arises out of the practice of experience, and that there are common literacies (which I call 'critical literacies') that help us recognize new possibilities and new insights.


Create Your Experience

Be creative! Using the medium of your choice, create a representation of your experience of E-Learning 3.0. Then post your creation (or post a link to your creation) on your blog.

Here's a good example of the sort of thing you could create, by Kevin Hodgeson (who apparently also studied mind reading as he completed this Task before it was posted).

If you need inspiration, visit the DS106 Assignment Bank and select one of the assignments, and then interpret it in the light of E-Learning 3.0.


The World Beyond the Word Dec 13, 2018 video Visit this page for both slides and video. In order to manage the deluge of data produced by modern technology, a rapidly changing society, and challenging environmental and economic systems, we need to relearn what we understand as social and scientific literacy. The students of today and the innovators of tomorrow will speak languages we barely recognize today. What are the fundamentals of these new literacies, how do we learn them and teach them, and how do they redefine innovation in the future? In this talk I describe a future in which learning is a creative act and give an overview of the environments and technologies that will be needed to support this learning. URL: https://www.youtube.com/watch?v=M060w0NLFas


A Conversation About Community In The Distributed Web
jennymackness, e-learning 3.0 – Jenny Connected, 2018/12/13

This image created by Kevin Hodgson, a participant in the E-Learning 3.0 MOOC, as Stephen Downes said on Twitter, ‘basically completes the Task for week 8’. For an interactive version of this image see: https://www.thinglink.com/fullscreen/1129211585894547458 The final discussion about the… Continue reading →

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Video Game Design: Story-Framing And Storyboarding
dogtrax, Kevin's Meandering Mind, 2018/12/13

We’re in the midst of our Hero’s Journey video game design unit, in which my sixth graders are developing and then publishing a video game based on the concept of the Hero’s Journey. We use Gamestar Mechanic, which teaches students how to build games by playing games, and provides tools for publishing. The first phase […]

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#el30 community activities – Learning with Moocs
Roland, Learning with Moocs, 2018/12/13

In our effort of forming a community with the participants of E-learning 3.0 (#el30) we wrote blog posts reflecting on our learning experiences. Kevin Hodgson made a visualization of the posts, using the tool thinglink.  Our esteemed course organizer, Stephen Downes, invited us for a video hangout – for some weird reason I was the […]

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Stephen's Web: Creativity
Stephen Downes, Stephen's Web, 2018/12/13

I've covered the topic of creativity quite a bit over the years. This is a listing of the posts I've written referring to different resoruces on creativity. There's a lot to pick and choose form.

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The Sources of Innovation and Creativity
Karlyn Adams, National Center on Education and the Economy, 2018/12/14

The following pages represent a comprehensive summary of current research and theory on the sources of innovation and creativity, both in individuals and organizations.  Based on the recurring concepts in the existing literature, the paper concludes with some recommendations for how education systems can best foster these attributes in students.

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