E-Learning 3.0 Newsletter

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It is a truism that we learn from experience, and yet creating a role for experience in learning has been one of the most difficult problems in education. And so much of education continues to rely on indirect methods depending on knowledge transfer - reading, lectures, videos - rather than hands-on practice and knowledge creation.

The emergence of the web, YouTube, Web 2.0 and social media was a great step forward, assigning a role for creativity in the learning experience. But experience, ultimately, requires an openness that media platforms were unable to provide.

New technology is beginning to combine the ability of teachers and role models to model and demonstrate successful practice and the need for learners to practice and reflect on their learning in that environment. Content distribution networks and live streaming are transforming real-world events into hands-on learning experiences.

A good example of this is the live-streaming platform Twitch and especially games like Fortnight, in which players become spectators, and back again, over and over. And using applications like xSplit or Open Broadcaster Software individuals can make their experiences part of the learning experience shared by others.<

It is a model in which the creation of the content becomes a part of the content itself. We see this with the recent self-shredding art by Banksy or the inside look at how the single-scene time-lapse sequence in Kidding was filmed. Some artists have made working openly part of the act - Deadmau5, for example, showing how electronic music is produced. Being able to see and experience how something is created is a key step on the way to becoming a creator oneself, and becoming a creator, in turn, becomes a key part of the learning experience.

The difference between previous iterations of learning technology and that which we are experiencing with E-Learning 3.0 is that these creative activities become distributed and democratized. Just as multiple authors can edit Wikipedia articles or work on code in GitHub, participatory learning media enables learners to interact creatively without management or direction; the outcome is a consensus determined not by voting but by participation. Experience in learning changes the relation between teacher and student from one of persuasion (and even coercion) to one of creativity, co-work, and construction.

Workplaces, and especially distributed workplaces, are beginning to create self-organizing consensus-based co-production networks. Early awkward and exploitative platform-based efforts such as Uber and Airbnb are giving way to more sophisticated and equitable network alternatives such as Steam, Koumbit and Medium.


Some Things I’Ve Experienced So Far On This #El30 Journey
daveymoloney, Davey Moloney, 2018/12/12

The latest topic for #El30 was Community. Stephen set an open ended task for course participants to, as a community ( I believe this was meant in a loose way), come up with and reach consensus on a task, the completion of which denotes being a member of the community. As a community, create an … Continue reading "Some things I’ve experienced so far on this #EL30 journey"

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Community Task – My Experiences With This E-Learning 3.0 Course
Frank, Doin’ Stuff, 2018/12/12

       I don’t know what your reaction was to the receipt of the two online surveys asking for feedback on E-learning 3.0, but I trashed both. To soon to say which part of the course I liked the best since we were not even halfway through it.      However, this week’s task, … Continue reading "Community Task – My experiences with this E-Learning 3.0 course"

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#El30 Week 8: The Invisible
x28, EL30 – x28's new Blog, 2018/12/12

This week is about experience. I was musing about indirect methods.
Continue reading →

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#El30: Preliminary Impressions
Roland, Learning with Moocs, 2018/12/12

How do I feel about the course E-learning 3.0 (#el30)? Why did I participate to begin with? First of all, I liked the idea of participating in a project facilitated by Stephen Downes since I appreciate his newsletter and his pioneering work in developing and facilitating Massive Open Online Courses (MOOCs). I’m also intrigued by […]

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Creativity And Experience On The Distributed Web
jennymackness, e-learning 3.0 – Jenny Connected, 2018/12/12

The topic for the penultimate week in the E-Learning 3.0 MOOC is ‘Experience’. We haven’t really started discussing this yet, but Stephen Downes, who is running this course, has posted a Synopsis to get us going. I am copying this below,… Continue reading →

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A Community of Consensus
Laura Ritchie, laurieritchie.com, 2018/12/12

I love a good think. #el30 has felt like a lovely stretch. My mind feels exercised. 

I am rubbish at following set rules, and in that vein I have come to write this post four times and left the screen blank each time.

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El30: A Visual Sense Of Community, Connected

I’ve been pondering how best to represent — and more importantly, how to best connect — the various reflections that some of us have been doing related the latest task in E-Learning 3.0, which is to create a distributed web community and be part of it. We’ve done a lot of thinking, pushing back, defining […]

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Repurposing Moocs, Using Virtualization For Fun And Art
Roland, Learning with Moocs, 2018/12/12

This is a nice example of using virtualization to enhance learning: Repl.it Multiplayer. The site enables you to “code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface.” […]

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"We are a global community of millions who come together each day to create their own entertainment: unique, live, unpredictable, never-to-be repeated experiences created by the magical interactions of the many. With chat built into every stream, you don’t just watch on Twitch, you’re a part of the show."

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Fostering Creativity
Amy Burvall, YouTube, 2018/12/12

Amy Burvall offers a series of pink Post-It notes talking about aspects and properties of creativity - running from 'remix' to 'messy' to 'constraint'.

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Openness to Experience and Creative Achievement
Scott Barry Kaufman, Scientific American, 2018/12/12

Openness to experience– the drive for cognitive exploration of inner and outer experience– is the personality trait most consistently associated with creativity.

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Dialogue on Community Dec 12, 2018 video We had a a free-for-all debrief on the consensus Task assigned for this module. It raised a number of issues and even the suspicion that I was playing a game with course participants. I wasn't, really, but I think it will be interesting to reflect on the ways the Task could have been completed. URL: https://www.youtube.com/watch?v=8fq3ZNbk-yU

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